Guide home / Zone atlas Zone atlas Twelve locations, different enemy themes and access tied to the class you bring.
Updated October 29, 2026 · By Azeroth Survivors Guide
Sources & reference Settings Settings All settings (12) Forests & wilds (4) Fields of conflict (3) Temples & strongholds (5) All settings 12 forest interface symbol Forests & wilds 4 wilds interface symbol Fields of conflict 3 fortress interface symbol Temples & strongholds 5 Defias and kobolds
Elwynn Forest forest interface symbol The farms, Jasperlode and the river are threatened by the Defias, kobolds and gnolls.
Forces in the setting Defias and kobolds
Named in the description Edwin VanCleef Before your attempt Use a familiar available zone to compare one talent or equipment change.
Undead and Nightbane
Duskwood forest interface symbol The Raven Hill graves and the Nightbane form the setting around Morbent Fel.
Forces in the setting Undead and Nightbane
Named in the description Morbent Fel Before your attempt Record whether the ordinary crowd or the named encounter stops your run.
Burning Legion
Warsong Gulch wilds interface symbol The zone description places a demon gate, imps, felhounds and satyrs in the gulch.
Forces in the setting Burning Legion
Named in the description Lord Kazzak Before your attempt Follow the survivors scenario’s prompts rather than a Warcraft battleground objective.
Primal creatures
Un’Goro Crater forest interface symbol Ravasaurs and pterrordax fill the jungle as King Mosh approaches.
Forces in the setting Primal creatures
Named in the description King Mosh Before your attempt Check the current class’s access before bringing a familiar build into a new setting.
Highland invaders
Arathi Basin wilds interface symbol Boulderfist ogres, Witherbark trolls and the Syndicate converge on the Basin.
Forces in the setting Highland invaders
Named in the description The last lord of Alterac Before your attempt Read the selected zone’s own objective; its Warcraft name does not establish the run rules.
The location description brings Gordunni ogres and Woodpaw gnolls into King Gordok’s forest.
Forces in the setting Dire Maul forces
Named in the description King Gordok Before your attempt Keep class and difficulty fixed while evaluating whether a new item helps.
Hakkari and beasts
Gurubashi Arena fortress interface symbol The arena becomes an altar for the Hakkari, raptors and the Blood God’s followers.
Forces in the setting Hakkari and beasts
Named in the description Hakkar the Soulflayer Before your attempt Inspect the arena before assuming your route from a larger zone will work.
Scarlet Crusade
Scarlet Monastery fortress interface symbol Crusaders defend the garden and cathedral, with Whitemane waiting at the altar.
Forces in the setting Scarlet Crusade
Named in the description High Inquisitor Whitemane Before your attempt Separate the named encounter from the waves when recording a failed attempt.
Frozen wilderness
Alterac Valley wilds interface symbol The client describes troggs, hungry wolves and an Ice Lord beneath the valley.
Forces in the setting Frozen wilderness
Named in the description Ice Lord setting Before your attempt Check your selected difficulty and modifiers before comparing another player’s run.
Clans, fire and dragonkin
Blackrock Mountain fortress interface symbol Dark Iron and Blackrock forces share the mountain with elementals and dragonkin.
Forces in the setting Clans, fire and dragonkin
Named in the description Lord of Blackrock setting Before your attempt Compare crowd damage and long-fight damage separately.
Silithid and Qiraji
Gates of Ahn’Qiraj fortress interface symbol The fallen Scarab Wall exposes the sands to the swarm and the Qiraji legions.
Forces in the setting Silithid and Qiraji
Named in the description C’Thun Before your attempt Read current class and difficulty unlocks rather than assuming party access.
fortress interface symbol The floating necropolis contains abominations and the lieutenants of Kel’Thuzad.
Forces in the setting Scourge
Named in the description Kel’Thuzad Before your attempt Use recorded runs as examples of a particular setup, not a fresh-character guarantee.
No zone selected Reset the filters to return to the atlas.
Access comes first The groups above describe settings, not an unlock order. Check the selected class’s zone access and difficulty in the game. A location’s Warcraft name does not establish its Survivors objective.
Check class and Heroic unlock rules → Normal into Heroic Clear Normal with the class you want to progress. Heroic access is class-specific; clearing a Heroic level also advances the account’s difficulty ceiling. For a party, check every member’s access.
Connect difficulty to gear stars → Keep a useful run record Record class, zone, difficulty, main spell and the point where the attempt ended. Separate trouble with ordinary waves from trouble with the named encounter before changing a build.
Find a route to compare → Source & scope Location settings, named figures and access rules come from the original client’s English descriptions, checked October 28, 2026. Theme groups are editorial, not an unlock sequence. Named figures do not establish a tested boss schedule or route. Read the source record .