AzerothSurvivors GuidePlay Azeroth Survivors

Class build routes

Compare 12 talent plans across 9 classes. Find the skill connections, point order and trade-offs for your next run.

Reviewed · By Azeroth Survivors Guide

All 103 class spells

12 routes

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PriestRanged

Pain and apparitions

Shadow Word: Pain, free Mind Blasts and death spread

Develop the Shadow milestones in order, then use Discipline reduction, shield strength and cooldown recovery to support the completed Pain engine.

Discipline 20Shadow 31

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Skill priorities

  1. Shadow Word: Pain

    Duration, Shadow Power, Apparitions and Shadowform all support this ongoing-damage core.

  2. Mind Blast

    Its direct hit complements Pain, and the route includes both ordinary cooldown support and the separate Apparitions free-cast trigger.

  3. Power Word: Shield

    The secondary allocation explicitly strengthens its absorb to preserve room for Pain to tick.

  4. Devouring Plague

    A second Shadow DoT can use Shadow Power and add damage-dependent recovery.

Before you use it
Shadowy Apparitions changes the opening to Shadow Word: Pain at permanent point 21. Shadowform spreading and death bursts arrive at point 31; neither is assumed for a fresh character.
Trade-off to watch
Kill healing and death spread have less fuel against a durable target with no adds.
ShamanHybrid

Chain Lightning circuit

Lightning repetitions and wider, undiminished jumps

Build Lightning Overload into Elemental Fury and Elemental Mastery, then support Lightning Bolt and defense through Enhancement.

Elemental 31Enhancement 20

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Skill priorities

  1. Chain Lightning

    Overload can repeat it, Elemental Fury adds jumps without damage loss, and the capstone supplies a recurring cast.

  2. Lightning Bolt

    The secondary Windfury and Improved Lightning Bolt talents give this spell a distinct supporting role.

  3. Frost Shock

    A slowing attack gives room to keep the lightning plan operating and is also named by Windfury.

  4. Lightning Shield

    Use its retaliation only as an optional close-contact damage supplement.

Before you use it
Elemental Mastery supplies the Chain Lightning opening only at point 31. Earlier prefixes do not assume that opening or its automatic extra cast.
Trade-off to watch
Overload and Windfury are conditional repetitions, while the Elemental Mastery cast is a separate periodic effect.
RogueMelee

Backstab splash

Shadow Dance finishers with poison support

Use Subtlety movement, Cheat Death and recurring Gouge to reach Shadow Dance, then add poison and Eviscerate support from Assassination.

Assassination 20Subtlety 31

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Skill priorities

  1. Backstab

    Opportunity and Shadow Dance support its low-health strike and nearby splash.

  2. Eviscerate

    It shares Shadow Dance splash, gains Improved Eviscerate and supplies a second wounded-target finisher.

  3. Gouge

    Preparation supplies recurring casts and Dirty Deeds rewards damage against controlled enemies.

  4. Ghostly Strike

    Its hit-generated absorb offers a defensive option for a route that still needs melee range.

Before you use it
Shadow Dance changes the opener to Backstab only at permanent point 31. Earlier prefixes use the available starter and treat offered Backstab cards as optional.
Trade-off to watch
Cheat Death is a limited recovery trigger, not permission to remain in contact; both main finishers still require melee range.
HunterRanged

Arrow coverage

Multi-target shots with an Aimed Shot finisher

Develop Auto Shot piercing, Multi-Shot coverage and Volley damage, then use Kill Shot for a defined Aimed Shot opening and finishing role.

Beast Mastery 20Marksmanship 31

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Skill priorities

  1. Multi-Shot

    Improved Multi-Shot adds targets and Barrage improves its damage, making it the first coverage pick to look for.

  2. Auto Shot

    Piercing Shots provides a concrete second-target interaction and ordinary shots contribute to Rapid Fire.

  3. Volley

    Barrage supports the placed Arcane area against enemies that remain in it.

  4. Aimed Shot

    Kill Shot supplies the opening and a reset on qualifying kills, while Hawk Eye supports durable targets.

Before you use it
Aimed Shot becomes the opening spell at point 31. The late Beast Mastery wolf arrives at point 42; the first 40 points do not assume a permanent pet.
Trade-off to watch
Aimed Shot resets need killing blows and have a limit; they are not a permanent reset loop on a solitary boss.
HunterRanged

Pets into Multi-Shot

Wolf and raptor bites trigger ranged coverage

Reach Tame Beast, Frenzy and Bestial Wrath in order, then improve the direct shots that accompany the pet engine.

Beast Mastery 31Marksmanship 20

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Skill priorities

  1. Multi-Shot

    Frenzy can trigger free Multi-Shots from pet bites; the late Marksmanship investment expands its targets.

  2. Auto Shot

    Tame Beast describes the wolf biting what you shoot, and Piercing Shots later improves this attack's coverage.

  3. Hunter's Mark

    Its all-source damage increase on a tough target provides a distinct supporting reason in a companion plan.

  4. Volley

    A placed area is an optional way to cover a group while pets keep attacking.

Before you use it
This route does not change the starting spell through Kill Shot. Tame Beast arrives at point 11, Frenzy at point 21 and the second pet at point 31.
Trade-off to watch
Only Ferocity explicitly names both you and your pets; do not read every owner damage upgrade as a pet modifier.
WarlockRanged

Corruption chain

Nightfall bolts and spreading Shadow damage over time

Use Nightfall and Contagion to connect Shadow Bolt with Corruption, reach Seed of Corruption, then add a small bolt-and-companion support package.

Affliction 31Demonology 9Destruction 11

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Skill priorities

  1. Corruption

    Nightfall supplies the bolt link, Contagion transfers the effect after a death and Seed adds a separate death burst.

  2. Curse of Agony

    Its damage and ordinary cooldown are supported, and Contagion names it explicitly.

  3. Shadow Bolt

    Improved Shadow Bolt and Shadow Cleave support the direct spell that Nightfall can trigger for free.

  4. Drain Life

    The early Affliction investment improves its damage and gives a recovery option while DoTs work.

Before you use it
Seed of Corruption gives the Corruption opening at point 31. Before then, Corruption and Curse of Agony are draft priorities rather than guaranteed opening spells.
Trade-off to watch
Spread and death bursts depend on kills; the plan has no measured superiority over direct-damage or demon routes.
WarlockRanged

Imp, Felhunter and Pit Lord

Lesser demons with DoT consumption and inherited spell upgrades

Keep lesser demons active, use Soul Devourer to turn an existing DoT into immediate damage, and reach Pact of the Annihilan for the Pit Lord.

Affliction 5Demonology 32Destruction 14

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Skill priorities

  1. Immolate

    The Imp's Firebolts also hit Immolated enemies, and a maintained DoT gives Soul Devourer something to consume.

  2. Searing Pain

    Pact of the Annihilan explicitly says the Pit Lord inherits its upgrades, making offered upgrades relevant beyond the ordinary random-target hit.

  3. Demonic Empowerment

    The permanent Imp satisfies the demon-presence part of this spell's activation condition, so its demon damage buff has a concrete target.

  4. Shadow Bolt

    It has explicit Destruction support and Doomguard inheritance in this allocation.

Before you use it
Demonic Familiar supplies an Imp from the first allocated rank. Soul Devourer is completed by point 13, Legion Gate appears at point 21 and the Pit Lord capstone at point 31.
Trade-off to watch
Demonic Echoes is the stated echo source for demons. Owner critical or repeat-hit talents must not be assumed to apply identically to summons.
MageRanged

Frostbolt and control

Frostbolt splash, slows and an absorb

Establish Frostbite and Splitting Ice before the Water Elemental capstone, then use Arcane recovery and Clearcasting as a secondary layer.

Arcane 20Frost 31

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Skill priorities

  1. Frostbolt

    Its slow, shorter cooldown and Splitting Ice splash make it the central attack once available.

  2. Blizzard

    The placed Frost area supplies repeated slowing hits and benefits from Arctic Reach.

  3. Ice Barrier

    Improved Ice Barrier explicitly supports this finite absorb.

  4. Frost Nova

    Its nearby root supports controlled-target damage and complements the capstone's periodic free cast.

Before you use it
Summon Water Elemental changes the opening to Frostbolt at permanent point 31. Before that, Frostbolt must actually be available; the route does not assume a capstone pet at low budgets.
Trade-off to watch
Blizzard remains where it is placed, and a front-facing Cone of Cold does not cover enemies behind you.
MageRanged

Ignite into Pyroblast

Fire criticals, Hot Streak and kill explosions

Keep a Fireball opening useful while building Ignite and Hot Streak, then switch to the Pyroclasm opening and add Arcane recovery support.

Arcane 20Fire 31

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Skill priorities

  1. Fireball

    Early Improved Fireball keeps the ordinary opening useful and provides a Fire attack for Ignite and Hot Streak.

  2. Pyroblast

    Hot Streak adds free casts, Improved Blast Wave shortens ordinary recovery, and Pyroclasm supplies the opening.

  3. Flamestrike

    Improved Flamestrike and Flame Throwing support its placed Fire area.

  4. Blast Wave

    Its slow creates space and both the early damage talent and later cooldown talent name it.

Before you use it
Pyroclasm changes the opening to Pyroblast only at permanent point 31. Before that, Hot Streak is a conditional free cast after the required Fire criticals, not a guaranteed starter.
Trade-off to watch
Pyroclasm is kill-dependent and rate-limited; its wave explosions do not demonstrate boss performance.
PaladinMelee

Holy Shock chains

Holy Shock criticals into Holy Wrath

Secure Holy Shock at Divine Favor, shorten its recovery and build the critical-strike link to Daybreak before adding a recurring Holy Wrath.

Holy 31Retribution 20

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Skill priorities

  1. Holy Shock

    Divine Favor supplies leaps and Daybreak converts its critical strikes into free Holy Wraths.

  2. Holy Wrath

    Its area benefits from Purifying Power and complements both Daybreak and Light's Grace triggers.

  3. Consecration

    Purifying Power improves its reach, but it remains a placed effect rather than an aura that follows you.

  4. Holy Light

    The single Healing Light rank supports a recovery option if gradual chip damage is ending attempts.

Before you use it
Divine Favor grants the Holy Shock opening at permanent point 11, not on a fresh zero-point character. The selected secondary talents do not add a competing starting-spell milestone.
Trade-off to watch
Light's Grace adds a periodic Holy Wrath; it does not remove the need to reach enemies safely with the surrounding burst.
WarriorMelee

Whirlwind engine

Fury spins with critical-hit bleeds

Build Rampage into Flurry and Bladestorm, then support the recurring close-range hits with Deep Wounds and Arms cooldown recovery.

Arms 20Fury 31

Read route & point order

Skill priorities

  1. Whirlwind

    The plan invests in its reach, repeated hit and damage; once Bladestorm is selected it also becomes the starting spell.

  2. Bloodthirst

    Flurry and Death Wish also support Bloodthirst, and its damage-based healing gives a second reason to keep close targets in reach.

  3. Battle Shout

    Bloodlust strengthens its damage buff and the early cooldown point helps it return.

  4. Execute

    Its below-30%-health hit supplies a finisher when kills slow down; this plan does not include Sweeping Strikes.

Before you use it
Bladestorm is selected at permanent point 31. Before then, Whirlwind is not a promised starting spell; Rampage first supplies kill-triggered free spins at point 11.
Trade-off to watch
Whirlwind and Bloodthirst need nearby targets. Recurring casts do not make standing inside a pack safe.
DruidHybrid

Moonfire and treants

Balance spells with recurring Starfire and recovery

Build Omen of Clarity and Starfall into a Moonfire-and-treants opening, then add Restoration cooldown recovery and Swiftmend.

Balance 31Restoration 20

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Skill priorities

  1. Moonfire

    Improved Moonfire and Moonfury support its Arcane DoT, and Force of Nature makes it the full-plan opening.

  2. Starfire

    Omen and Starfall add separate free casts, while Improved Starfire supports ordinary cooldowns.

  3. Rejuvenation

    The Restoration support improves its healing as a recovery option alongside Balance damage.

  4. Insect Swarm

    Its DoT and weakening effect offer a Nature option when incoming damage from affected enemies is the obstacle.

Before you use it
Force of Nature supplies Moonfire as the opening spell and two treants at point 31. Earlier prefixes support the ordinary Wrath opening and offered Balance spells; they do not assume treants.
Trade-off to watch
Moonfire needs time to tick; Starfall is a separate recurring Starfire, not an effect that makes every Moonfire tick cast it.

Point budgets refer to permanent talents, not character levels. Skill priorities depend on the choices offered during a run. These mechanics-based routes have not been ranked by combat testing. Compare your own attempts →

The complete class spellbooks

103 skills across 9 classes, including the skills outside these recommended routes.

Browse every spell
Priest11 spells · 1 route
Shaman11 spells · 1 route
Rogue11 spells · 1 route
Hunter11 spells · 2 routes
Warlock12 spells · 2 routes
Mage13 spells · 2 routes
Paladin11 spells · 1 route
Warrior11 spells · 1 route
Druid12 spells · 1 route

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