AzerothSurvivors GuidePlay Azeroth Survivors

Spellbook

Find the spell, the talent that changes it and a class route that puts the interaction in context.

Sources & reference

Spells

103 entries

Priest · Ranged Holy pressure

Smite

Link to this entry ↗

What it does

Deals Holy damage to an enemy within range.

When to choose it

Use it for repeated Holy hits, with Purifying Flame and Chastise turning critical strikes into additional effects.

Watch the condition

The burn and free Holy Nova require their talents; the base Smite is a direct hit.

Talent connections

  • Purifying Flame

    Critical strikes from Smite or Holy Fire add a Holy burn to the target.

  • Chastise

    Adds a Smite target and causes a critical Smite cast to trigger a free Holy Nova.

Plan Priest talents →
Priest field guideShadow spread

Priest · Shadow damage over time

Shadow Word: Pain

Link to this entry ↗

What it does

Applies Shadow damage over time to several enemies within range.

When to choose it

Spread ongoing damage through enemies you can keep at range, then connect its ticks to Mind Blast through Shadowy Apparitions.

Watch the condition

The free Mind Blast is a chance-based talent trigger, and Shadowform's spreading effect requires an afflicted enemy to die.

Talent connections

  • Shadowy Apparitions

    Starts the run with Shadow Word: Pain; its ticks can trigger free Mind Blasts, subject to a rate limit.

  • Shadowform

    An enemy dying with Shadow Word: Pain explodes and passes the effect to a nearby enemy.

Plan Priest talents →
Priest field guideShadow spread

Priest · Direct Shadow hit

Mind Blast

Link to this entry ↗

What it does

Deals Shadow damage to an enemy within range.

When to choose it

Choose it when a stronger direct hit complements Shadow Word: Pain's delayed damage.

Watch the condition

It does not automatically follow every Pain tick; that free-cast relationship requires Shadowy Apparitions and is rate-limited.

Talent connections

Plan Priest talents →
Priest field guideShadow spread

Priest · Area damage and healing

Holy Nova

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What it does

Deals Holy damage to enemies in a circle around you. It also restores health, with additional healing for each enemy hit.

When to choose it

Use it when nearby enemies give the burst both a damage target and additional healing value.

Watch the condition

Its area is centered on you. Healing from hitting a crowd does not make it reach distant enemies.

Talent connections

  • Holy Reach

    Increases Holy Nova's reach.

  • Radiance

    Adds a regularly recurring free Holy Nova.

  • Chastise

    Critical Smite casts can trigger free Holy Novas.

Plan Priest talents →
Priest field guideShadow spread

Priest · Absorb protection

Power Word: Shield

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What it does

Creates an absorb shield based on your maximum health. The ordinary cast is renewed after the shield breaks.

When to choose it

Choose it when preventing the next hit is more useful than waiting for health to be restored afterward.

Watch the condition

Its absorb amount is limited. The base shield is recast after it breaks; Rapture's immediate replacement is a separate talent trigger.

Talent connections

  • Divine Aegis

    Makes Power Word: Shield the opening spell and turns a broken shield into Holy damage around you.

  • Rapture

    Immediately replaces a broken Power Word: Shield, subject to a trigger interval.

  • Improved Power Word: Shield

    Increases the amount Power Word: Shield can absorb.

Plan Priest talents →
Priest field guideShadow spread

Priest · Healing over time

Renew

Link to this entry ↗

What it does

Restores a portion of your maximum health over time once you fall below 85% health.

When to choose it

Use it to recover during movement after a damaging exchange, while your ranged spells continue working.

Watch the condition

The healing is spread over time and normally begins only below 85% health, so it cannot instantly replace health lost to a sudden burst.

Talent connections

Plan Priest talents →
Priest field guideShadow spread

Priest · Heavy Holy hit

Holy Fire

Link to this entry ↗

What it does

Deals Holy damage to an enemy within range.

When to choose it

Use it as a larger direct hit alongside Smite, with Purifying Flame adding a burn to critical strikes.

Watch the condition

The base spell's name does not establish a burn; the documented critical-strike burn comes from Purifying Flame.

Talent connections

  • Purifying Flame

    Critical strikes from Smite or Holy Fire add a Holy burn to the target.

  • Divine Fury

    Shortens the cooldowns of Smite and Holy Fire.

Plan Priest talents →
Priest field guideShadow spread

Priest · Slowing Shadow cone

Mind Flay

Link to this entry ↗

What it does

Deals Shadow damage in a cone in front of you. Hits also slow affected enemies.

When to choose it

Consider it when a group is approaching from one direction and slowing that approach would preserve a path.

Watch the condition

The cone points in front of you. Enemies behind or outside its reach are not covered.

Talent connections

Plan Priest talents →
Priest field guideShadow spread

Priest · Surrounding fear

Psychic Scream

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What it does

Deals Shadow damage to enemies in a circle around you. Affected enemies flee; bosses are immune to the fear.

When to choose it

Take it when nearby ordinary enemies are closing every route and making them flee will create space.

Watch the condition

Bosses are unaffected by fear, so this control effect does not solve pressure from a boss alone.

Talent connections

Plan Priest talents →
Priest field guideShadow spread

Priest · Damage-over-time recovery

Devouring Plague

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What it does

Applies Shadow damage over time to several enemies within range. A portion of the damage it deals heals you.

When to choose it

Use it on enemies that survive long enough for multiple ticks, letting its Shadow damage also restore health.

Watch the condition

Recovery depends on the damage it deals; a quickly defeated target provides fewer remaining ticks.

Talent connections

  • Shadow Power

    Increases damage-over-time effects, including Devouring Plague.

Plan Priest talents →
Priest field guideShadow spread

Priest · Stationary Holy damage

Lightwell

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What it does

A stationary Lightwell appears when enemies are nearby and repeatedly deals Holy damage to enemies within its firing range.

When to choose it

Consider it when you can fight around the place a well appears, allowing repeated shots from that position.

Watch the condition

This Lightwell attacks enemies. It is stationary and requires enemies nearby before appearing, so constant movement can leave its range behind.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Priest talents →
Priest field guideShadow spread

Shaman · Ranged Nature strikes

Lightning Bolt

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What it does

Deals Nature damage to several enemies within range.

When to choose it

Use it as regular ranged pressure, with Lightning Overload or Windfury adding extra strikes.

Watch the condition

The additional strikes depend on their selected talent and chance roll; the base spell does not always repeat.

Talent connections

  • Lightning Overload

    Gives these lightning attacks a chance to strike again for free.

  • Windfury

    Gives Lightning Bolt, Earth Shock and Frost Shock a chance to strike twice more immediately.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Chained Nature damage

Chain Lightning

Link to this entry ↗

What it does

A Nature hit starts at the nearest enemy, then jumps to nearby targets with reduced damage on each ordinary jump.

When to choose it

Pick it when enemies are close enough for the bolt to jump through a group rather than stop after the first target.

Watch the condition

Each ordinary jump is weaker and needs another enemy within jump reach. Elemental Fury removes the damage loss.

Talent connections

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Direct Nature hit

Earth Shock

Link to this entry ↗

What it does

Deals Nature damage to an enemy within range.

When to choose it

Take it when you want a direct Nature hit to complement Chain Lightning or damage-over-time effects.

Watch the condition

The base effect is damage; Windfury's extra strikes require the talent and are chance-based.

Talent connections

  • Windfury

    Gives Lightning Bolt, Earth Shock and Frost Shock a chance to strike twice more immediately.

  • Reverberation

    Shortens the cooldowns of shock spells.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Fire damage over time

Flame Shock

Link to this entry ↗

What it does

Applies Fire damage over time to several enemies within range.

When to choose it

Use it to leave ongoing damage on enemies while you move and let other attacks handle immediate pressure.

Watch the condition

Its damage is delivered in ticks. It does not provide a ground area or an immediate whole-wave burst.

Talent connections

  • Reverberation

    Shortens the cooldowns of shock spells.

  • Call of Flame

    Increases Fire Nova, Magma Totem and Flame Shock damage. This talent is distinct from the Call of Flame ability.

  • Elemental Weapons

    Increases Flame Shock and Frost Shock damage.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Ranged Frost slow

Frost Shock

Link to this entry ↗

What it does

Deals Frost damage to several enemies within range. Hits also slow affected enemies.

When to choose it

Choose it to slow a few approaching targets while continuing to damage them at range.

Watch the condition

The slow applies only to enemies hit and does not hold them completely still.

Talent connections

  • Windfury

    Gives Lightning Bolt, Earth Shock and Frost Shock a chance to strike twice more immediately.

  • Reverberation

    Shortens the cooldowns of shock spells.

  • Elemental Weapons

    Increases Flame Shock and Frost Shock damage.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Melee retaliation

Lightning Shield

Link to this entry ↗

What it does

While active, melee attackers take retaliatory damage when they hit you.

When to choose it

Consider it when close enemies are repeatedly landing melee hits and you want those contacts to return damage.

Watch the condition

It retaliates against melee attackers; it is not the absorb shield suggested by its name.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Totem area damage

Magma Totem

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What it does

Places a temporary totem beside you that repeatedly deals Fire damage around itself.

When to choose it

Use it when enemies will remain close to a placed totem, allowing its repeated area pulses to hit them.

Watch the condition

The totem stays beside its placement point. Moving a pack away can leave its remaining lifetime with no nearby targets.

Talent connections

  • Call of Flame

    Increases Fire Nova, Magma Totem and Flame Shock damage. This talent is distinct from the Call of Flame ability.

  • Call of the Elements

    Makes Searing Totem the opening spell and places an additional totem whenever you place one.

  • Totemic Mastery

    Extends Magma Totem's reach and adds targets to Searing Totem.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Totem ranged pressure

Searing Totem

Link to this entry ↗

What it does

Places a temporary totem beside you that repeatedly shoots enemies within range for Fire damage.

When to choose it

Choose it when a stationary helper can keep shooting while you move through the surrounding fight.

Watch the condition

It has a limited lifetime and firing range. Relocating far away does not move an existing totem with you.

Talent connections

  • Call of the Elements

    Makes Searing Totem the opening spell and places an additional totem whenever you place one.

  • Totemic Mastery

    Extends Magma Totem's reach and adds targets to Searing Totem.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Surrounding Fire burst

Fire Nova

Link to this entry ↗

What it does

Deals Fire damage to enemies in a circle around you.

When to choose it

Take it when your position becomes crowded and an immediate local burst complements slower totem or damage-over-time effects.

Watch the condition

The spell hits around you. Its listed base effect is not conditional on a totem expiring; that is Call of Flame's separate trigger.

Talent connections

  • Call of Flame

    Increases Fire Nova, Magma Totem and Flame Shock damage. This talent is distinct from the Call of Flame ability.

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Direct self-heal

Healing Wave

Link to this entry ↗

What it does

Restores a portion of your maximum health immediately once you fall below 85% health.

When to choose it

Use it when you need a larger recovery after taking damage, with Healing Way strengthening that recovery.

Watch the condition

The ordinary cast waits until you are below 85% health; it does not add damage or control to the attack cycle.

Talent connections

Plan Shaman talents →
Shaman field guideChain Lightning

Shaman · Totem-expiry explosion

Call of Flame

Link to this entry ↗

What it does

Your totems release Fire explosions around their positions when they expire.

When to choose it

Pair the ability with totems that can remain near enemies until their lifetimes end, turning expiration into another damage event.

Watch the condition

It needs a totem to expire and an enemy near that totem. The same-named talent improves several Fire spells instead of granting this ability's trigger.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Shaman talents →
Shaman field guideChain Lightning

Rogue · Fast melee coverage

Sinister Strike

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What it does

Deals Physical damage to several nearby enemies.

When to choose it

Use it against close pursuers, then add Mutilate for repeat hits or the Blade Flurry talent for spillover damage.

Watch the condition

It requires nearby targets. The Blade Flurry talent is distinct from the learnable Blade Flurry area-damage ability.

Talent connections

  • Mutilate

    Adds an immediate second hit to each target struck by Sinister Strike or Backstab.

  • Blade Flurry

    Hits from Sinister Strike and Eviscerate also strike additional enemies near their targets. This is separate from the Blade Flurry ability.

  • Killing Spree

    Adds a target to Sinister Strike and recurring free casts.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Low-health finisher

Eviscerate

Link to this entry ↗

What it does

A close-range Physical strike deals double damage to targets below 30% health, prioritizing bosses and elites before other wounded enemies.

When to choose it

Use it to finish damaged enemies and take advantage of the additional free Eviscerates produced by the Seal Fate ability.

Watch the condition

Its low-health multiplier requires a target below 30% health. Free casts from Seal Fate require building combo points.

Talent connections

  • Blade Flurry

    Hits from Sinister Strike and Eviscerate also strike additional enemies near their targets. This is separate from the Blade Flurry ability.

  • Improved Eviscerate

    Increases Eviscerate damage.

  • Shadow Dance

    Starts the run with Backstab and adds damage around Backstab and Eviscerate targets.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Surrounding melee burst

Blade Flurry

Link to this entry ↗

What it does

Deals Physical damage to enemies in a circle around you.

When to choose it

Take the ability when enemies approach from several sides and a strike aimed at only a few targets leaves gaps.

Watch the condition

This ability is an area attack around you. The same-named talent instead adds spillover to Sinister Strike and Eviscerate.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Physical damage over time

Rupture

Link to this entry ↗

What it does

Applies Physical damage over time to several enemies within range.

When to choose it

Use it to keep damaging durable nearby enemies after applying the bleed and moving out of immediate danger.

Watch the condition

Its damage is spread over time. Improved Poisons names Rupture explicitly, despite the talent's poison-themed name.

Talent connections

  • Improved Poisons

    Increases Rupture damage; the current description explicitly names this bleed.

  • Toxic Bloom

    Enemies that die while poisoned or bleeding create a damage burst around their bodies.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Melee stun

Kidney Shot

Link to this entry ↗

What it does

Deals Physical damage to several nearby enemies. Hits also stun affected enemies.

When to choose it

Choose it when briefly stopping close threats is more valuable than adding another pure damage strike.

Watch the condition

Bosses are stunned for a quarter of the normal duration. The attack must first reach its targets.

Talent connections

  • Setup

    Shortens the cooldowns of Kidney Shot and Gouge.

  • Dirty Deeds

    Increases your damage against controlled enemies, including those stunned by these attacks.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Short melee stun

Gouge

Link to this entry ↗

What it does

Deals Physical damage to several nearby enemies. Hits also stun affected enemies.

When to choose it

Use it to interrupt pressure from several close enemies; Preparation can add recurring free casts.

Watch the condition

The checked spell applies a stun. Bosses receive a shorter duration, and the automatic extra casts require Preparation.

Talent connections

  • Setup

    Shortens the cooldowns of Kidney Shot and Gouge.

  • Dirty Deeds

    Increases your damage against controlled enemies, including those stunned by these attacks.

  • Preparation

    Adds a regularly recurring free Gouge.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Attack-built shield

Ghostly Strike

Link to this entry ↗

What it does

Deals Physical damage to a nearby enemy. Each enemy hit builds an absorb shield, subject to a maximum total.

When to choose it

Consider it when you can land close attacks and want their hits to build an absorb buffer.

Watch the condition

The shield gained from hits is capped and lasts until broken. It does not prevent all damage like an immunity effect.

Talent connections

  • Riposte

    Receiving a melee hit can trigger a free Ghostly Strike.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Cooldown acceleration

Adrenaline Rush

Link to this entry ↗

What it does

Temporarily speeds up cooldown recovery, activating when enemies are nearby.

When to choose it

Add it when waiting between your existing attacks is the main gap in your damage or control cycle.

Watch the condition

It accelerates recovery during a temporary window; it does not directly deal damage or add new targets.

Talent connections

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Melee finisher

Backstab

Link to this entry ↗

What it does

A close-range Physical strike deals double damage to targets below 30% health, prioritizing bosses and elites before other wounded enemies.

When to choose it

Choose it to finish wounded enemies, especially with Mutilate's second hit or Shadow Dance's splash.

Watch the condition

Its doubled-damage condition is the enemy's health falling below 30%; it still needs a target within melee range.

Talent connections

  • Mutilate

    Adds an immediate second hit to each target struck by Sinister Strike or Backstab.

  • Shadow Dance

    Starts the run with Backstab and adds damage around Backstab and Eviscerate targets.

  • Opportunity

    Increases Backstab damage.

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Temporary damage buff

Slice and Dice

Link to this entry ↗

What it does

Temporarily increases the damage you deal, activating when enemies are nearby.

When to choose it

Take it when your attack set already connects reliably and a damage increase will help finish those targets.

Watch the condition

In this client it increases damage while active. Do not treat the name as proof of a separate attack-speed effect.

Talent connections

Plan Rogue talents →
Rogue field guideBlade splash

Rogue · Combo-point finisher engine

Seal Fate

Link to this entry ↗

What it does

Strikes generate combo points, with critical strikes contributing more. Reaching five points triggers a free Eviscerate that favors bosses, elites and wounded targets.

When to choose it

Pair the ability with frequent strikes and critical hits to build points toward free Eviscerates.

Watch the condition

It needs strikes to build points and has a point-generation limit. The same-named talent instead grants a chance for spells to strike twice.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Rogue talents →
Rogue field guideBlade splash

Hunter · Ranged arrow coverage

Auto Shot

Link to this entry ↗

What it does

Deals Physical damage to several enemies within range.

When to choose it

Use it as consistent ranged pressure, with Piercing Shots helping an arrow reach an enemy behind its first target.

Watch the condition

Piercing and kill explosions are separate talent effects. They should not be assumed from the base arrow alone.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Ranged Arcane hit

Arcane Shot

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What it does

Deals Arcane damage to an enemy within range.

When to choose it

Pick it when a direct ranged attack fits your setup and compare its repeat frequency through Improved Arcane Shot.

Watch the condition

It hits a limited number of targets; it does not create Volley's persistent ground coverage.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Multiple ranged targets

Multi-Shot

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What it does

Deals Physical damage to several enemies within range.

When to choose it

Choose it when several enemies survive the first arrow and you need separate targets damaged in the same cast.

Watch the condition

Target coverage is capped by the spell's current target count. It is not a circular area hit.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Nature damage over time

Serpent Sting

Link to this entry ↗

What it does

Applies Nature damage over time to several enemies within range.

When to choose it

Apply pressure to enemies that stay alive while you retreat, especially when direct shots leave several pursuers wounded.

Watch the condition

Its damage arrives in ticks, so it is less immediate than a direct shot against an enemy already on top of you.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Ranged ground coverage

Volley

Link to this entry ↗

What it does

Places an area on the densest group within range, dealing repeated Arcane damage to enemies inside it.

When to choose it

Use it against dense groups that can remain under the falling volley while you move around them.

Watch the condition

The area is placed on a group and does not follow every enemy that leaves it; it deals Arcane damage in this client.

Talent connections

  • Barrage

    Increases Volley and Multi-Shot damage.

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Close-range Fire burst

Explosive Trap

Link to this entry ↗

What it does

Deals Fire damage to enemies in a circle around you.

When to choose it

Consider it when pursuers reach your position, or when Counterattack can turn a melee hit into an extra burst.

Watch the condition

The burst is centered near you. Its root chance requires Entrapment; it is not part of the base damage effect.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Ranged slow

Concussive Shot

Link to this entry ↗

What it does

Deals Arcane damage to several enemies within range. Hits also slow affected enemies.

When to choose it

Take it when a small number of pursuing enemies need to be slowed before they reach you.

Watch the condition

It slows the targets it hits rather than covering a whole group or rooting enemies in place.

Talent connections

  • Scatter Shot

    Shortens the cooldowns of Concussive Shot and Aimed Shot.

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Heavy ranged hit

Aimed Shot

Link to this entry ↗

What it does

Deals Physical damage to an enemy within range.

When to choose it

Choose it when a sturdy enemy needs a larger shot, then use Kill Shot or Rapid Fire to support its repeat casts.

Watch the condition

Kill Shot's reset requires a killing blow and has a trigger limit; a shot that only wounds the target does not reset from that condition.

Talent connections

  • Scatter Shot

    Shortens the cooldowns of Concussive Shot and Aimed Shot.

  • Kill Shot

    Makes Aimed Shot the opening spell, shortens its cooldown and lets killing blows ready it again, subject to a trigger limit.

  • Rapid Fire

    A shot-count milestone triggers a free Aimed Shot.

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Persistent Fire trap

Immolation Trap

Link to this entry ↗

What it does

Creates an area where you stand once enemies approach, dealing repeated Fire damage to enemies inside it.

When to choose it

Use it when a pack will continue crossing the ground near your position, allowing repeated Fire ticks to connect.

Watch the condition

Its damage remains on the placed ground. Enemies that leave the area stop taking those ground ticks.

Talent connections

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Rooting ground trap

Frost Trap

Link to this entry ↗

What it does

Creates an area where you stand once enemies approach, dealing repeated Frost damage to enemies inside it. Hits root affected enemies in place.

When to choose it

Consider it when holding approaching enemies in a placed area would protect your route or keep them inside other ground effects.

Watch the condition

The base effect roots rather than merely slowing. Boss roots last only a quarter as long.

Talent connections

  • Clever Traps

    Increases the area covered by your traps.

  • Trap Mastery

    Shortens trap cooldowns.

  • Wyvern Sting

    Makes Frost Trap the opening spell and places recurring free Explosive Traps at your feet.

Plan Hunter talents →
Hunter field guideArrow coverage

Hunter · Marked-target payoff

Hunter's Mark

Link to this entry ↗

What it does

Marks the toughest enemy in range so it takes increased damage from all sources. Its death triggers an Arcane explosion before the next mark is applied.

When to choose it

Pair it with attacks that can finish the toughest nearby enemy, so the mark's death explosion can reach the surrounding pack.

Watch the condition

The explosion waits for the marked enemy to die. Mark transfer and explosions have timing limits.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Hunter talents →
Hunter field guideArrow coverage

Warlock · Ranged Shadow pressure

Shadow Bolt

Link to this entry ↗

What it does

Deals Shadow damage to an enemy within range.

When to choose it

Use it as the direct-hit partner to Corruption or Immolate, depending on the selected Affliction or Destruction talents.

Watch the condition

Nightfall, Shadow Cleave and Conflagrate add different effects; a base bolt does not automatically have all three.

Talent connections

  • Nightfall

    Shadow Bolt applies Corruption to its target, and Corruption ticks can trigger free Shadow Bolts.

  • Shadow Cleave

    Each landed Shadow Bolt forks to additional enemies.

  • Conflagrate

    Starts the run with Immolate; Shadow Bolt and Searing Pain cause already Immolated targets to explode.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Spreading Shadow route

Corruption

Link to this entry ↗

What it does

Applies Shadow damage over time to several enemies within range.

When to choose it

Apply it to enemies that will survive several ticks, then use deaths in the pack to support Contagion or Seed of Corruption.

Watch the condition

Spreading and death explosions require their talents. The base effect is ongoing damage on its current targets.

Talent connections

  • Nightfall

    Shadow Bolt applies Corruption to its target, and Corruption ticks can trigger free Shadow Bolts.

  • Contagion

    When an afflicted enemy dies, Corruption and Curse of Agony pass to a nearby enemy.

  • Seed of Corruption

    Starts the run with Corruption and causes enemies dying under your damage-over-time effects to explode.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Fire damage over time

Immolate

Link to this entry ↗

What it does

Applies Fire damage over time to an enemy within range.

When to choose it

Use it to mark enemies for a Destruction plan that follows with Shadow Bolt or Searing Pain, or for an Imp's additional hits.

Watch the condition

Conflagrate's explosion requires the follow-up hit on an already Immolated enemy; the effect does not happen from applying Immolate alone.

Talent connections

  • Demonic Familiar

    The permanent Imp's Firebolts also hit enemies carrying your Immolate.

  • Conflagrate

    Starts the run with Immolate; Shadow Bolt and Searing Pain cause already Immolated targets to explode.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Longer Shadow pressure

Curse of Agony

Link to this entry ↗

What it does

Applies Shadow damage over time to several enemies within range.

When to choose it

Choose it when enemies stay alive long enough for sustained damage, with Contagion preserving pressure after a victim dies.

Watch the condition

Its total damage is spread over time. Short-lived enemies may die before taking all of it.

Talent connections

  • Contagion

    When an afflicted enemy dies, Corruption and Curse of Agony pass to a nearby enemy.

  • Seed of Corruption

    Starts the run with Corruption and causes enemies dying under your damage-over-time effects to explode.

  • Improved Curse of Agony

    Increases Curse of Agony damage.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Ranged Fire ground damage

Rain of Fire

Link to this entry ↗

What it does

Places an area on the densest group within range, dealing repeated Fire damage to enemies inside it.

When to choose it

Use it against tightly grouped enemies that remain under the placed burning area while you move around them.

Watch the condition

The baseline ground effect does not follow fleeing enemies. Rain of Chaos supplies the extra recurring cast and slow.

Talent connections

  • Rain of Chaos

    Adds a recurring free Rain of Fire and makes its burning ground slow enemies.

  • Destructive Reach

    Extends the reach of Rain of Fire and Hellfire.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Frequent close Fire pulses

Hellfire

Link to this entry ↗

What it does

Deals Fire damage to enemies in a circle around you.

When to choose it

Consider it when enemies remain close enough for repeated pulses, especially if Scorched Earth can help slow the pack.

Watch the condition

Its coverage is centered on you and needs close targets. Scorched Earth's slowing effect is a separate chance-based talent interaction.

Talent connections

  • Destructive Reach

    Extends the reach of Rain of Fire and Hellfire.

  • Scorched Earth

    Increases Hellfire damage and gives each pulse a chance to slow enemies it burns.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Direct damage and healing

Death Coil

Link to this entry ↗

What it does

Deals Shadow damage to an enemy within range. All damage dealt by the hit heals you.

When to choose it

Use it when a ranged hit can restore health, or when Soul Reaping can cash in part of Drain Life's remaining damage.

Watch the condition

The base healing comes from damage dealt; Soul Reaping additionally requires Drain Life to be active on that target.

Talent connections

  • Soul Reaping

    Death Coil immediately deals part of Drain Life's remaining damage on that target without consuming the ongoing effect.

  • Legion Gate

    Summoned lesser demons include Succubi whose kills trigger a reduced-damage Death Coil.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Random-target Fire hit

Searing Pain

Link to this entry ↗

What it does

Hits a randomly selected enemy in range for Fire damage.

When to choose it

Choose it to trigger Conflagrate on Immolated enemies, or to improve the upgrades inherited by a Pit Lord's Felseeker.

Watch the condition

The baseline target is random. The Pit Lord connection requires Pact of the Annihilan and does not make Searing Pain itself a pet summon.

Talent connections

  • Conflagrate

    Starts the run with Immolate; Shadow Bolt and Searing Pain cause already Immolated targets to explode.

  • Improved Searing Pain

    Increases Searing Pain and Immolate damage.

  • Pact of the Annihilan

    A summoned Pit Lord's Felseeker inherits your Searing Pain upgrades.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Damage-over-time healing

Drain Life

Link to this entry ↗

What it does

Applies Shadow damage over time to an enemy within range. A portion of the damage it deals heals you.

When to choose it

Use it on a target that will remain alive long enough for ticks to restore health, then pair it with Death Coil if using Soul Reaping.

Watch the condition

Its healing is gradual and damage-dependent; a target that dies early removes the remaining source of those ticks.

Talent connections

  • Soul Reaping

    Death Coil immediately deals part of Drain Life's remaining damage on that target without consuming the ongoing effect.

  • Improved Drain Life

    Increases Drain Life damage.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Ranged fear control

Fear

Link to this entry ↗

What it does

Deals Shadow damage to several enemies within range. Affected enemies flee; bosses are immune to the fear.

When to choose it

Take it when approaching ordinary enemies need to be sent away before they reach you.

Watch the condition

Bosses are unaffected. The fleeing enemies may also leave placed damage areas.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Kill-fed Fire strike

Soulfire

Link to this entry ↗

What it does

Kills generate soul shards. Collecting five triggers a free, heavy Fire strike at an enemy within range.

When to choose it

Use it when regular kills can supply soul shards and turn that momentum into a heavy strike against tougher enemies.

Watch the condition

It needs shard generation from kills before the free cast. A fight with no additional kills does not feed the same trigger loop.

Talent connections

Plan Warlock talents →
Warlock field guideCorruption chain

Warlock · Demon damage window

Demonic Empowerment

Link to this entry ↗

What it does

Temporarily increases your demons' damage, activating when enemies are nearby and a demon is fighting for you.

When to choose it

Consider it after a demon-summoning talent is part of the build, so the active buff has a companion to strengthen.

Watch the condition

It waits for nearby enemies and a demon fighting for you. Without a demon, the listed activation condition is not met.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Warlock talents →
Warlock field guideCorruption chain

Mage · Ranged Fire hit

Fireball

Link to this entry ↗

What it does

Deals Fire damage to an enemy within range.

When to choose it

Use it for repeated direct Fire damage and to supply critical strikes for Ignite or Hot Streak.

Watch the condition

The extra burn is supplied by Ignite, and free Pyroblasts require Hot Streak's critical-strike condition.

Talent connections

  • Improved Fireball

    Shortens Fireball's cooldown.

  • Ignite

    Fire critical strikes add a damage-over-time burn to their targets.

Plan Mage talents →
Mage field guideFrost & control

Mage · Ranged Frost slow

Frostbolt

Link to this entry ↗

What it does

Deals Frost damage to an enemy within range. Hits also slow affected enemies.

When to choose it

Choose it when slowing approaching enemies will help you keep casting from a safer distance.

Watch the condition

Its impact splash requires Splitting Ice; the ordinary bolt does not automatically cover every enemy near the target.

Talent connections

Plan Mage talents →
Mage field guideFrost & control

Mage · Random-target missiles

Arcane Missiles

Link to this entry ↗

What it does

Fires several Arcane projectiles at randomly selected enemies in range; more than one can hit the same enemy.

When to choose it

Use it when repeated projectiles suit your plan; against fewer nearby enemies, several missiles can converge on the same target.

Watch the condition

The baseline missiles choose random enemies. Presence of Mind supplies the extra missiles and onward leaps.

Talent connections

  • Presence of Mind

    Adds missiles and lets each missile leap to another enemy for full damage.

  • Arcane Power

    Makes Arcane Missiles the opening spell and allows chance-based repeat casts to continue into additional echoes.

Plan Mage talents →
Mage field guideFrost & control

Mage · Surrounding root

Frost Nova

Link to this entry ↗

What it does

Deals Frost damage to enemies in a circle around you. Hits root affected enemies in place.

When to choose it

Take it to hold close enemies in place while you move into a clearer route or layer another area effect.

Watch the condition

Boss roots last a quarter as long. The spell affects the area around you rather than a distant chosen spot.

Talent connections

  • Arctic Reach

    Increases the reach of Frost Nova, Cone of Cold and Blizzard.

  • Summon Water Elemental

    Adds a Water Elemental and recurring free Frost Novas while starting the run with Frostbolt.

Plan Mage talents →
Mage field guideFrost & control

Mage · Local Arcane burst

Arcane Explosion

Link to this entry ↗

What it does

Deals Arcane damage to enemies in a circle around you.

When to choose it

Use it when enemies reach your position and a quick circular burst complements ranged attacks.

Watch the condition

The area is centered on you. Clearcasting adds chance-based free casts but does not extend the base range by itself.

Talent connections

Plan Mage talents →
Mage field guideFrost & control

Mage · Slowing ground damage

Blizzard

Link to this entry ↗

What it does

Places an area on the densest group within range, dealing repeated Frost damage to enemies inside it. Hits also slow affected enemies.

When to choose it

Use it on a dense pursuing group so repeated Frost ticks and slows can keep that group under pressure.

Watch the condition

Its placed area does not chase enemies that leave it. The slow is not the same as Frost Nova's root.

Talent connections

  • Arctic Reach

    Increases the reach of Frost Nova, Cone of Cold and Blizzard.

  • Frostbite

    Frost spell hits can root their targets in place.

Plan Mage talents →
Mage field guideFrost & control

Mage · Ranged Fire area

Flamestrike

Link to this entry ↗

What it does

Places an area on the densest group within range, dealing repeated Fire damage to enemies inside it.

When to choose it

Choose it when a dense group will remain near the impact area long enough to take repeated Fire damage.

Watch the condition

Enemies that leave the ground effect avoid its later ticks; it is not a persistent aura around the caster.

Talent connections

  • Ignite

    Fire critical strikes add a damage-over-time burn to their targets.

  • Improved Flamestrike

    Increases Flamestrike and Blast Wave damage.

Plan Mage talents →
Mage field guideFrost & control

Mage · Random Fire hit

Fire Blast

Link to this entry ↗

What it does

Hits a randomly selected enemy in range for Fire damage.

When to choose it

Consider it as another Fire damage event for a critical-strike or Ignite route.

Watch the condition

Its base target selection is random, so it is less controllable than assuming every cast will finish a particular wounded enemy.

Talent connections

  • Ignite

    Fire critical strikes add a damage-over-time burn to their targets.

  • Incinerate

    Increases Fire Blast damage.

Plan Mage talents →
Mage field guideFrost & control

Mage · Slowing frontal cone

Cone of Cold

Link to this entry ↗

What it does

Deals Frost damage in a cone in front of you. Hits also slow affected enemies.

When to choose it

Use it when enemies approach from a clear direction and a frontal slow will help you turn or move away.

Watch the condition

It covers the space in front of you, not a full circle. Keep enemies behind you out of your escape route.

Talent connections

  • Arctic Reach

    Increases the reach of Frost Nova, Cone of Cold and Blizzard.

  • Frostbite

    Frost spell hits can root their targets in place.

Plan Mage talents →
Mage field guideFrost & control

Mage · Area damage and slow

Blast Wave

Link to this entry ↗

What it does

Deals Fire damage to enemies in a circle around you. Hits also slow affected enemies.

When to choose it

Take it when a surrounding group needs both immediate Fire damage and reduced movement speed.

Watch the condition

It acts around your current position; enemies outside the burst are not slowed by that cast.

Talent connections

Plan Mage talents →
Mage field guideFrost & control

Mage · Heavy Fire hit

Pyroblast

Link to this entry ↗

What it does

Deals Fire damage to an enemy within range.

When to choose it

Choose it when a durable target needs a large hit or when Hot Streak can supply extra casts from Fire critical strikes.

Watch the condition

Its naturally longer gap between ordinary casts still matters when the free-cast condition is not being met.

Talent connections

  • Ignite

    Fire critical strikes add a damage-over-time burn to their targets.

  • Improved Blast Wave

    Shortens the cooldowns of Blast Wave and Pyroblast.

  • Hot Streak

    A Fire-critical-strike milestone triggers a free Pyroblast, subject to a rate limit.

Plan Mage talents →
Mage field guideFrost & control

Mage · Absorb protection

Ice Barrier

Link to this entry ↗

What it does

Creates an absorb shield based on your maximum health. The ordinary cast is renewed after the shield breaks.

When to choose it

Use it to absorb incoming hits while maintaining your ranged damage and control plan.

Watch the condition

The barrier has a finite absorb amount and is recast after breaking. It does not make the caster immune.

Talent connections

Plan Mage talents →
Mage field guideFrost & control

Mage · Hit-triggered crowd control

Polymorph

Link to this entry ↗

What it does

Spell hits can turn ordinary enemies into harmless sheep. The next hit on a sheep ends the transformation and causes a capped Arcane explosion based on its maximum health.

When to choose it

Pair it with frequent spell hits against ordinary enemies, then damage a sheep to release its Arcane burst near the pack.

Watch the condition

Bosses and guardians are immune. Sheep count and application rate are limited, and the next hit ends the harmless wandering state.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Mage talents →
Mage field guideFrost & control

Paladin · Persistent ground damage

Consecration

Link to this entry ↗

What it does

Creates an area where you stand once enemies approach, dealing repeated Holy damage to enemies inside it.

When to choose it

Let pursuing enemies spend time in the consecrated area while you preserve an exit around its edge.

Watch the condition

The ground effect stays at the placement point; moving away can also move enemies out of its remaining ticks.

Talent connections

  • Improved Consecration

    Adds maximum-health-based damage to each Consecration tick.

  • Hallowed Ground

    A Hammer of Justice hit triggers a free Consecration, subject to a trigger limit.

  • Ardent Defender

    Starts the run with Hammer of Justice; each Consecration raises a stacking shield and holding a shield increases your damage.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Ranged Holy hit

Exorcism

Link to this entry ↗

What it does

Deals Holy damage to an enemy within range.

When to choose it

Choose it to damage enemies before they reach you; Divine Storm can extend the hit to a group around its target.

Watch the condition

The base spell has limited target coverage. Its impact explosion requires Divine Storm.

Talent connections

  • The Art of War

    Critical strikes can trigger a free Exorcism, subject to a trigger limit.

  • Divine Storm

    Makes Exorcism the opening spell and adds a damage burst around its impact target.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Repeated ranged pressure

Hammer of Wrath

Link to this entry ↗

What it does

Deals Holy damage to an enemy within range.

When to choose it

Use it to keep Holy damage reaching enemies at range, with Righteous Hammer offering an additional strike on the same target.

Watch the condition

The listed base attack does not carry Execute's low-health damage multiplier; its named repeat-hit interaction is talent-dependent.

Talent connections

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Bolts with self-healing

Holy Shock

Link to this entry ↗

What it does

Fires several Holy projectiles at randomly selected enemies in range; more than one can hit the same enemy. Each hit also restores health based on your maximum health.

When to choose it

Consider it when you need ranged Holy damage and healing from hits, then use Divine Favor to extend each bolt into surrounding enemies.

Watch the condition

Its base bolts select random enemies. The extra leaps and Holy Wrath triggers come from selected talents.

Talent connections

  • Divine Favor

    Makes Holy Shock the opening spell and lets its bolts leap to additional enemies.

  • Daybreak

    Holy Shock critical strikes trigger a free Holy Wrath around you, subject to a trigger limit.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Surrounding Holy burst

Holy Wrath

Link to this entry ↗

What it does

Deals Holy damage to enemies in a circle around you.

When to choose it

Take it when enemies gather around you, or as the payoff for a Holy Shock critical-strike route.

Watch the condition

It bursts around your position. A distant target is not reached merely because Holy Shock hit it.

Talent connections

  • Daybreak

    Holy Shock critical strikes trigger a free Holy Wrath around you, subject to a trigger limit.

  • Light's Grace

    Adds a regularly recurring free Holy Wrath.

  • Purifying Power

    Extends the reach of Holy Wrath and Consecration.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Ranged Holy strike

Judgement

Link to this entry ↗

What it does

Deals Holy damage to an enemy within range.

When to choose it

Build around it when you want a strong recurring Holy hit, with Seal of Command adding nearby targets.

Watch the condition

Extra strikes near the target require Seal of Command; the basic hit does not cover an entire wave.

Talent connections

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Targeted stun

Hammer of Justice

Link to this entry ↗

What it does

Deals Holy damage to several enemies within range. Hits also stun affected enemies.

When to choose it

Use it to stop a few threatening enemies and, with Hallowed Ground, produce Consecration from the same successful hit.

Watch the condition

Boss stuns are shorter. Free Consecrations from Hallowed Ground are also subject to that talent's trigger limit.

Talent connections

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Instant self-heal

Holy Light

Link to this entry ↗

What it does

Restores a portion of your maximum health immediately once you fall below 85% health.

When to choose it

Choose it when sudden health losses need a direct recovery rather than healing spread over time.

Watch the condition

It automatically waits until you are below 85% health; it is not a heal you manually aim at a teammate.

Talent connections

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Low-health immunity

Divine Shield

Link to this entry ↗

What it does

Makes you immune to damage for a limited time when your health falls below 35%. Its cooldown starts when the immunity ends.

When to choose it

Consider it as a recovery window when an attempt is being lost to sudden damage spikes.

Watch the condition

The ordinary cast waits until you fall below 35% health. Its cooldown begins after the immunity ends.

Talent connections

  • Divine Intervention

    A normally lethal blow can leave you alive with a free Divine Shield and Consecration, subject to a long recovery interval.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Melee retaliation

Holy Shield

Link to this entry ↗

What it does

While active, melee attackers take retaliatory damage when they hit you.

When to choose it

Take it when close enemies are repeatedly hitting you and you want those melee hits to return damage.

Watch the condition

This ability retaliates against melee attackers; its name does not mean it supplies an absorbing shield.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Paladin · Kill-triggered Holy burst

Redemption

Link to this entry ↗

What it does

Kills can trigger a Holy explosion around the defeated enemy. A burst can trigger one additional chain of explosions from its kills.

When to choose it

Use it when you can finish ordinary enemies inside a packed wave, letting a death create damage around the body.

Watch the condition

It needs a kill and a successful burst roll. Follow-up chains and burst frequency are limited; an isolated boss supplies no steady stream of kill triggers.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Paladin talents →
Paladin field guideHoly Shock chains

Warrior · Close-range coverage

Cleave

Link to this entry ↗

What it does

Deals Physical damage to several nearby enemies.

When to choose it

Take it when several enemies reach you together; overlapping their approach lets one attack hit more than the front enemy.

Watch the condition

Its targets must enter melee range. A wider wave still needs positioning or another area attack.

Talent connections

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Surrounding damage

Whirlwind

Link to this entry ↗

What it does

Deals Physical damage to enemies in a circle around you.

When to choose it

Use it to damage enemies approaching from several directions while circling the edge of a pack.

Watch the condition

The spin is centered on you; distant enemies are outside its coverage.

Talent connections

  • Rampage

    A kill-count milestone triggers a free Whirlwind.

  • Flurry

    Each target hit receives an immediate additional strike for part of the original damage.

  • Bladestorm

    Makes Whirlwind the opening spell and adds regularly recurring free Whirlwinds.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Area slow

Thunder Clap

Link to this entry ↗

What it does

Deals Physical damage to enemies in a circle around you. Hits also slow affected enemies.

When to choose it

Consider it when a pursuing wave keeps closing the gap. The slow can create room to continue moving.

Watch the condition

Its damage and slow apply near you, so it does not control a distant group before it approaches.

Talent connections

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Heavy melee hit

Mortal Strike

Link to this entry ↗

What it does

Deals Physical damage to a nearby enemy.

When to choose it

Choose it when a durable enemy survives your smaller strikes, especially on a route that rewards its killing blows.

Watch the condition

The basic attack reaches a limited number of close enemies; Sweeping Strikes supplies the separate spillover interaction.

Talent connections

  • Sweeping Strikes

    Each hit also damages additional enemies near its target.

  • Mortal Wounds

    Starts the run with Mortal Strike; killing blows by Mortal Strike or Execute ready Mortal Strike again, subject to a trigger limit.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Low-health finisher

Execute

Link to this entry ↗

What it does

A close-range Physical strike deals double damage to targets below 30% health, prioritizing bosses and elites before other wounded enemies.

When to choose it

Use it to finish damaged enemies, then connect those kills to Mortal Wounds if that talent is selected.

Watch the condition

Its doubled-damage condition requires the enemy to be below 30% health. Boss and elite priority can affect which wounded enemy is chosen.

Talent connections

  • Sweeping Strikes

    Each hit also damages additional enemies near its target.

  • Mortal Wounds

    Starts the run with Mortal Strike; killing blows by Mortal Strike or Execute ready Mortal Strike again, subject to a trigger limit.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Damage suppression

Demoralizing Shout

Link to this entry ↗

What it does

Deals Physical damage to enemies in a circle around you. Affected enemies deal less damage for a limited time.

When to choose it

Pick it when enemies repeatedly reach melee range and their incoming damage is the main problem.

Watch the condition

The weakening debuff is temporary and only affects enemies the shout hits.

Talent connections

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Damage buff

Battle Shout

Link to this entry ↗

What it does

Temporarily increases the damage you deal, activating when enemies are nearby.

When to choose it

Add it when your existing attacks already reach useful targets and you want to strengthen their damage during its active window.

Watch the condition

It improves damage while active; it does not add targets or create a new attack by itself.

Talent connections

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Melee life steal

Bloodthirst

Link to this entry ↗

What it does

Deals Physical damage to a nearby enemy. A portion of the damage it deals heals you.

When to choose it

Consider it when you can keep connecting with nearby enemies but need health back while attacking.

Watch the condition

Healing depends on dealing damage. An enemy outside melee range provides no recovery from the strike.

Talent connections

  • Flurry

    Each target hit receives an immediate additional strike for part of the original damage.

  • Death Wish

    Increases Bloodthirst and Whirlwind damage.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Physical damage over time

Rend

Link to this entry ↗

What it does

Applies Physical damage over time to several enemies within range.

When to choose it

Use it on enemies that survive the opening hits, then keep moving while the bleed deals its remaining damage.

Watch the condition

A target that dies quickly cannot take every tick; the bleed does not supply an immediate large hit.

Talent connections

  • Improved Rend

    Increases Rend damage.

  • Trauma

    Your damage increases against enemies carrying your damage-over-time effects, including Rend.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Melee stun

Shield Slam

Link to this entry ↗

What it does

Deals Physical damage to several nearby enemies. Hits also stun affected enemies.

When to choose it

Take it to interrupt the pressure from a few nearby enemies; Protection talents can turn the same hit into an area shockwave or shield source.

Watch the condition

The base strike stuns its targets. The stacking shield belongs to Fortified, and the area shockwave belongs to Shockwave. Bosses receive one quarter of the normal control duration.

Talent connections

  • Shockwave

    A Shield Slam sends damage and a stun through enemies around its first target.

  • Fortified

    Shield Slam adds a stacking shield; holding a shield also increases your damage.

  • Heavy Shield

    Adds Shield Slam damage based on your maximum health.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Warrior · Hit-triggered rage burst

Bloodrage

Link to this entry ↗

What it does

Your hits generate rage. Reaching the rage threshold releases Physical damage around you; rage decays between fights.

When to choose it

Pair it with attacks that keep landing so rage can build toward a surrounding Physical burst.

Watch the condition

Rage drains when you stop fighting, and both rage gain and eruptions have rate limits. It is not an on-demand attack.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Warrior talents →
Warrior field guideWhirlwind engine

Druid · Ranged Nature pressure

Wrath

Link to this entry ↗

What it does

Deals Nature damage to several enemies within range.

When to choose it

Use it for regular Nature hits while comparing longer-gap spells such as Starfire or placed effects such as Hurricane.

Watch the condition

It reaches a limited number of targets per cast and does not create an area around the impact by default.

Talent connections

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Arcane damage over time

Moonfire

Link to this entry ↗

What it does

Applies Arcane damage over time to several enemies within range.

When to choose it

Use it to leave damage on multiple pursuers while moving, with Force of Nature making it part of the opening setup.

Watch the condition

Its damage arrives in ticks rather than an immediate area burst; fast kills can waste part of the remaining duration.

Talent connections

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Heavy Arcane hit

Starfire

Link to this entry ↗

What it does

Deals Arcane damage to an enemy within range.

When to choose it

Choose it when a larger direct hit complements Wrath or Moonfire, with Starfall and Omen of Clarity supplying extra casts.

Watch the condition

The recurring Starfall cast and the chance-based Omen cast require their talents; they are separate from the ordinary cooldown.

Talent connections

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Slowing Nature ground damage

Hurricane

Link to this entry ↗

What it does

Places an area on the densest group within range, dealing repeated Nature damage to enemies inside it. Hits also slow affected enemies.

When to choose it

Place sustained pressure on a dense group and move so the pursuing enemies spend more time inside it.

Watch the condition

The ground area remains where it lands. Its slow helps movement control but does not root enemies in place.

Talent connections

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Damage-over-time weakening

Insect Swarm

Link to this entry ↗

What it does

Applies Nature damage over time to several enemies within range. Affected enemies deal less damage for a limited time.

When to choose it

Take it when durable enemies need both ongoing Nature damage and a temporary reduction to their damage output.

Watch the condition

Only afflicted targets receive the weakening effect; it does not reduce damage from every enemy on the map.

Talent connections

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Ranged root

Entangling Roots

Link to this entry ↗

What it does

Deals Nature damage to several enemies within range. Hits root affected enemies in place.

When to choose it

Choose it to stop a few advancing enemies before they crowd your position, or use Nature's Grasp to answer a melee hit.

Watch the condition

Boss roots last a quarter as long. Rooting a target does not move it out of the way.

Talent connections

  • Nature's Grasp

    Receiving a melee hit can trigger a free Entangling Roots.

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Sustained self-healing

Rejuvenation

Link to this entry ↗

What it does

Restores a portion of your maximum health over time once you fall below 85% health.

When to choose it

Use it when you can create enough space for healing ticks to work, with Tree of Life making surplus recovery useful as a shield.

Watch the condition

Its ordinary cast waits until you are below 85% health and heals over time. The periodic free cast and overheal shield require Tree of Life.

Talent connections

  • Improved Healing Touch

    Increases the healing of Regrowth and Rejuvenation.

  • Tree of Life

    Adds recurring free Rejuvenations and converts healing beyond maximum health into a capped shield.

  • Tranquility

    Heals also cause Nature damage to nearby enemies based on the healing.

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Direct self-recovery

Regrowth

Link to this entry ↗

What it does

Restores a portion of your maximum health immediately once you fall below 85% health.

When to choose it

Choose it for a larger immediate recovery, especially when Swiftmend can add a low-health free cast.

Watch the condition

The ordinary cast uses the heal's health threshold; Swiftmend has a separate lower-health condition and trigger limit.

Talent connections

  • Improved Healing Touch

    Increases the healing of Regrowth and Rejuvenation.

  • Swiftmend

    Falling below the talent's low-health threshold triggers a free Regrowth, subject to a trigger interval.

  • Tranquility

    Heals also cause Nature damage to nearby enemies based on the healing.

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Melee retaliation

Thorns

Link to this entry ↗

What it does

While active, melee attackers take retaliatory damage when they hit you.

When to choose it

Consider it when close enemies are repeatedly landing melee hits and you want those hits to return damage.

Watch the condition

It responds to melee attacks during its active window. Ranged threats and enemies that never hit you do not provide the same trigger.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

Plan Druid talents →
Druid field guideMoonfire & treants

Druid · Surrounding Physical damage

Swipe

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What it does

Deals Physical damage to enemies in a circle around you.

When to choose it

Use it when fighting a group near you, with Rake adding bleeds or Dire Bear Form adding recurring casts and healing from hits.

Watch the condition

Its damage is centered around you. The bleed and healing interactions require the relevant Feral talents.

Talent connections

  • Ferocity

    Increases Swipe and Shred damage.

  • Rake

    Starts the run with Swipe and Shred; their hits add a bleed, alongside the talent's defensive bonuses.

  • Dire Bear Form

    Dire Bear Form adds recurring free Swipes and healing for each enemy Swipe hits; it excludes Cat Form.

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Druid field guideMoonfire & treants

Druid · Heavy melee strike

Shred

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What it does

Deals Physical damage to a nearby enemy.

When to choose it

Choose it to focus damage on a close enemy while Swipe handles the surrounding group, or build around Cat Form's shorter cooldown.

Watch the condition

The attack needs melee range. Cat Form and Dire Bear Form are exclusive routes, so their capstone benefits cannot be combined.

Talent connections

  • Ferocity

    Increases Swipe and Shred damage.

  • Rake

    Starts the run with Swipe and Shred; their hits add a bleed, alongside the talent's defensive bonuses.

  • Cat Form

    Makes Shred the opening spell, shortens its cooldown and adds offensive and movement bonuses; it excludes Dire Bear Form.

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Druid field guideMoonfire & treants

Druid · Marked-target Nature arcs

Faerie Fire

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What it does

Marks nearby targets with priority for bosses and elites. Your hits on a mark arc Nature damage to enemies around it; a dead target passes its mark to another nearby enemy.

When to choose it

Hit the marked durable enemy while other enemies remain nearby, turning those hits into additional Nature damage around the target.

Watch the condition

Arcs need nearby secondary targets and have a per-mark trigger limit. The mark moves only when its current target dies.

Talent connections

No spell-specific talent interaction is recorded in the current checked talent definitions.

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Druid field guideMoonfire & treants

Follow the connection

A spell and a talent are separate choices. For example, Shadow Word: Pain supplies the ongoing effect; Shadowy Apparitions describes the free Mind Blast trigger. Check that the supporting talent is selected before expecting the interaction.

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Choose one improvement

Start with the problem in your attempt: targets left alive, long gaps between casts, or damage taken while moving. Then compare a related upgrade without changing the rest of the build.

Understand stats and triggers →

Source & scope

All 103 class skill-pool entries are checked against client definitions and tooltip templates from v0.125.0, reviewed October 29, 2026. Talent connections use the current node definitions. Usage advice is editorial; availability and final values depend on your active build. Read the source record.

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