The checked version
| Record | Value |
|---|---|
| Source | Original game by Aethus |
| Gameplay reference | 0.125.0, resource stamp 56cdea9067bb |
| Reference review | Skills, talents and allocation rules rechecked October 29, 2026 |
| Newer browser client observed | 0.127.0, October 29, 2026 |
| Newer resource stamp | c33ee61002a5 |
| Verification method | Static review of public client files; neither downloaded client was executed. |
The current page and client can change after this check. A resource stamp identifies what we inspected; it is not a release date or a combat-test result.
The comparison found all 3,214 existing English interface entries unchanged in the newer client. It contains five additional entries concerning level-up visual rays and amulet replacement. All 59 interface descriptions cited by our new mechanics and progression guides are unchanged. This checks wording; it does not establish that gameplay code, talent values or allocation rules are identical.
The download guide uses the newly checked launcher. The spellbook, talent planner and class point plans remain labelled 0.125.0. Check the live tooltip if you see a difference. The Windows archive’s internal version was not inspected.
What this snapshot supports
- Controls and progression: picker inputs, between-run talents and permanent class equipment.
- Save management: export/import, replacement confirmation and the described automatic backup policy.
- Equipment progression: Heroic access, marks, gear stars and set-bonus requirements in the interface.
- Co-op requirements: a minimum of two participants, lobby codes, passwords and class-specific zone/difficulty eligibility.
- Class builds: 12 editorial routes across nine classes, with 10/20/30/40/51-point checkpoints, skill priorities and alternatives. Point orders follow the checked rules; combat performance was not measured.
- Spellbook: all 103 entries in the nine base class pools, with mechanic summaries, usage advice and documented talent links. Racial and supplementary abilities are outside this selection.
- Talent planner: nine classes, 27 branches and 355 nodes, with rank effects, a shared 51-point budget, lower-row gates, prerequisites and exclusive choices. It plans allocations without changing game saves.
What this does not establish
Only embedded English interface text was compared across the two releases; no gameplay change is inferred solely from unchanged text. We did not complete combat trials, restore an account or run a multiplayer session. The notes describe what the inspected client says, not independently measured balance or a guarantee that every feature is bug-free.
Find developer announcements
Follow the community link supplied by Aethus for announcements. No private Discord posts were reviewed or republished here. Future change entries need an attributable announcement or a comparison with another dated client snapshot.
When a guide disagrees
- Check the version of the game you are actually using.
- Compare the guide’s class, talents, zone and difficulty with your setup.
- Read the relevant current in-game description. A changed talent can invalidate an older build even when the class name is unchanged.
- Keep the earlier and current evidence when reporting a correction. Updating an article’s date alone does not verify its advice.
Sources & scope
This is a dated documentation record, not an official changelog. The newer client’s interface text was compared; its talent definitions, allocation execution rules and combat performance have not been revalidated.
Aethus: original gameBrowser entry, Windows download and creator community link. Checked October 29, 2026.
Creator’s DiscordLinked by the original launcher. Use for developer announcements; no private messages were reviewed.